
If the greatest power among creatures you control is 0 or less at that time, no mana is added to your pool. It doesn't use the stack and can't be responded to. Selvala's last ability is a mana ability. (Requires at least 4 power on the board) Selvala, Heart of the Wilds + Staff of Domination / Umbral Mantle / Sword of the Paruns. This deck can win as early as Turn-3, but have found that it consistently wins on Turn-4 through Turn-6. Note that effects that reduced its power before it left the battlefield will apply. Infinite Combos: Temur Sabertooth / Cloudstone Curio + Lightning Greaves / Concordant Crossroads / Thousand-Year Elixir + Selvala, Heart of the Wilds. DECK PRIMER Selvala Brostorm is a fast, all-in competitive combo deck in which you create infinite mana and either destroy the whole board but your own, or create infinitely large creatures and swing in. If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card.

If another creature has the same or higher power than the new creature's power, no one may draw a card.

The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves.
